Continuing our Visual Effects building blocks lessons, today we will use a dynamic parameter module in Cascade to control the values of the material functions we created in the previous lesson at runtime.
Dynamic Parameters are a powerful way to control a material behavior over the lifetime of an effect. With this technique, one can modify any material parameter at runtime. Dynamic Parameters are even more powerful when coupled with a Blueprint and can be used to modify a material in a Particle System based on game conditions.
Take a look at the full tutorial](A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums) (along with previous tutorials](A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums) in the series) over on our wiki. As always, I’ll be hanging out here in the forums to help and answer any questions you guys might have!