Since upgrading to 4.17 we find ourselves with a very peculiar problem, the vertex painter tool has less features than it used to have. We can no longer increase brush size beyond 256 and can no longer swap erase and paint colors. Beyond that the documentation for the vertex painter has not been updated, so any new features that were added are unknown to us.
We use vertex color on many of our static meshes and increasing the brush size beyond 256 is absolutely essential. Swapping Colors is also important when filling meshes with Color. These features are missed greatly.
Is there anyway to revert back to the old tool or at least increase the brush size beyond 256?
i have the same problem. attached screenshot of radius setting and smaller brush. the max radius (paint->colors->brush->radius) value is erroneously set in the source build, should be very simple to change the value.
You could asign your vertex colors in you content creation tools ( Max, Maya etc etc). I started doing that a long before the UE4 brush size issues started. It’s faster and you have better tools & control.
True, its a work around not a fix. Its all about using the best tool for the job I guess. If you dont use content creation tools, then I can see why it’s not an attractive option.