Hello, first test drive with RC demo is really impressive, have worked through tut, read some posts about the new FBX export function, am curious how this will work out managing texture quality for large and small objects/environments, still making sense of the basics, such as:
I rendered a scene (see attached: Alley_05.png) where I’m seeing squiggly contour along what should be straight lines, like the metal pole, bottom edge of the left metal panel, and elsewhere. Is this an artifact related to the renderer or part of the mesh quality? I’m used to some cleanup with photogrammetry, wondering how this plays along with holes once I gain access to export the mesh and inspecting with outside tools.
I’ve also attached some renders of a gothic chair, am liking how little time it took to process and encouraged that the engine is catching so many small deep holes in the carved wood. If you look at the profile image, however, you see there’s a misalignment between that break the top panel of the chair in two, one part leaning away from the other. I suspect this relates to the photography, duh, and I’m attaching a screen capture of the grid of images used. Note one set is all verticals, full wide shots that encircle the chair from three levels. The lower part of the chair is then encircled with horizontals and closer up. Lastly, and these may be the problem, having jumped in for close-ups (all the same prime lens BTW, Zeiss 21mm), do not encircle the chair, rather capture the details in those holes from various heights, front and back.
I’ve yet to read about workflow with components, but am I on the right track with a strategy using the existing photos to run these groups of photos in separate batches, then use control points to relate common features between each component, giving RC what it needs to bring all these into a single mesh. Yes? You might also suggest how I might have modified the photography, to learn from that in the future, but I’m interested to also learn about the potential of recovery from a bad shoot and using the data in hand with available tools to make things work.
Thank you!