Hello community of UE4.
I’m not technically a new user, but I wanted to help my team finish a project on unity before I made the full switch
Want to dive right into ue4 properly this time and see what I can do with it, learning on the way
I’m really interested in networking and I want to learn how to use it and maybe do a game with it eventually. Can you give me a run down on how networking is different here, than it is on Unity? Can I build server side logic (such as movement, dealing damage and so on), deploy it as a server, and then have clients (other players) connect to it and play it? Do the clients need to be hosts? For example I have a game - Clients connect to the lobby and they want to play a map. Does the server manage what maps are instantiated(for example, 10 players want to play map X, so map X is created on the server and the clients are forwarded to it. other 10 players want to play map Y, so the server creates another map/room/instances and forwards them there and so on), so that clients are basically “dumb” computers that are sending input and nothing else, or does one client becomes the “host” that all others connect to?