New Update on my Action Rpg Tower Defence game.

Here is some new update on my game i’m working on.
The game is an RPG/Tower defence game with a pretty deep skill system with a lot of customization and freedom of choice. The main object is to defend the Portal’s energy by using various skills and placing different traps that can be crafted with “artefacts”. Those can drop based on chance/RNG from the enemy. Enjoy (set video to 2k for max quality)