NEW UNREAL DIORAMA PROJECT

Hello everyone, my name is Lorenzo and this will be the first i a series of subsequent posts talking about a project im currently developing. This first week i have my project blocking done and some assets in the blocking phase as well. My master materials are done and ready to be used, howerver im encountering problems while importing my assets from maya to unreal, they seem to break and soften up in parts where they should not, curves become hard edges, and nothing seems to make sense. it can not be the model, a friend of mine helped me to open the asset in his own workspace and it looked perfectly fine, it is definitely bugging me off because it seems to happen for no reason at all. Anyway in the meantime, i will leave some pictures of teh current states of the unreal secena and assets, kepp in mind this is in no shape or form the final version, ill be back!