New Unity Pricing

@ambershee Looks like you have to be on professional or higher AND you have to pay for access… Do you have any idea how much that would be? Curious…

teak

Some one did a very good write up on how UE4, Cryengine and Unity Compare price wise.

http://.dftgames.com/unity-price-change-anachronistic-and-unjustified-time-to-compare/

I’m not sure that write-up is quite so great. The best comparison would be a set of different use case scenarios with relative costs and outcomes.

No idea, didn’t look too deeply into it, to be honest.

I agree on the comparison, it is quite biased against Unity.

They key thing for me is that where Unity is a fixed up-front cost, Unreal is a royalty. One detracts from your development budget, and the other does not.

For a team with 10 people working for 18 months, you need to spend $30,000 with Unity (a quarter of which is wasted because their fees require 12 month contracts), but with Unreal you need to earn in excess of $600,000 before you need to pay the same money.

Oh my goodness… I never looked at it that way! As I’ve stated earlier, Steam charges 30 percent for access to their customer base… Epic charges 5 percent for access to their Engine… That’s just fine with me… And, looking at your math above, I am even more comfortable with Epic’s choice…

teak

10 years is fine , this let you lot fo time to make many games, but some big changes could happen more quickly.

I know that UE4’s 5% royalty scares some people - had a discussion about it yesterday.
One of the things I brought up while discussing this was the cost of labour.
Several projects switched to Unreal because they found it saved time.
That saved time means more money that your not spending on wages to keep or put towards more assets or staff.

Honestly, it’s not THAT bad. One of my hobbies is to evaluate the source code of as many engines as I can. (Yeah, that sounds weird, but it’s true – I’ve paid for MANY engine licenses over the years!)

Every engine is going to have a bunch of code that is driven by shipping pressure, rather than ivory tower computer science. That’s OK. That’s how real work gets done in the real world.
I think the engine that had the least compromise was the C4 engine. However, in the end, that business model didn’t work out for the creator of the engine, and honestly, while the genius of one dedicated engineer can go far, it can’t go as far as the collective efforts of hundreds of people over time.

To be fair, I have noticed that Microsoft are already championing Unity as if it’s the only solution for VR / AR development. The AR developer pages talk about Unity as if it’s the only way to build an application for Microsoft devices.

the reason I never used Unity back was because dynamic shadows were a premium . now it’s happening all over again :eek:

He should have gone open source like Godot. Don’t they use their community raise money on Kickstarter? In the end the only valuable thing you have is your community and if you fail at that your code base is worthless.

There is something to be said for a smaller engine that is easy to understand and mod.

Hollywood visual producers love the most expensive software that is never updated.
They probably did that so that more film industry producers flock to it.
Its prestige.
Its so expensive and we have it and client drops to its knees … blah, blah.
Its also this weird “protection” thing.
They think their work is now untouchable because no one can afford to reach where they are.
Its really weird.
I have been in the visual industry for 18 years and have seen the smartest programs
go bust and the most expensive and most useless ones SOAR.
… and the best part is the shiny soaring ones steal everything from the ones who went
bust. They think no one notices.
I do :slight_smile:
Really wish I can mention a few names … but I wont.

I know of a company in Hollywood that does major VFX on movies.
For years they used Blender that is free and open source.
But they did it in India where the client couldn’t see it.
In Hollywood they used the most expensive software in front of the client.
And they lied and said yeah we did that shot in that expensive program to impress the client.
Its all gameplay :slight_smile:

To be fair they could make it so that Unity really is the only way to build an application for Microsoft devices, in the same way that on Win10 only official microsoft xbox controllers work. It’s microsoft.

They want to be out of business?

Microsoft loves to bet on the wrong horse. :wink:

's a new one :D!

Hmm… seems that their pricing got changed to a lot better now (at least from perspective, doing mobile too)

I don’t really mind the subscription thing since most of my tools already do that anyways or they have yearly paid major upgrades which is almost the same thing in terms of cash flow. The plus edition seems perfect for my needs at least when it comes to mobile stuff. Not sure how to continue with desktop things now though. I was planning to use Unreal when they announced the earlier prices which had worse tiers but now with the recent changes I’m not sure. I dislike royalties and I assume the cost of having my accountant reporting detailed platform specific data quarterly would cost (4x 1-2h fee) over half of the plus tier annual fee alone.

Hmm… have to follow how things go.