teak421
(teak421)
June 3, 2016, 9:20pm
32
Well if you actually sit down and do the math their subscription fees are not that bad and in some ways better than Epics commercial use licensing.
At full pop of 125 bucks a month a prepaid version of Unity Pro per seat is 1,500 which is now royalty free so for ten seats that 15k. That’s to say you have unlimited revenue capacity with out having to pay a per unit royalty.
Lets say you make a game in less than a year, say Angry Birds, and with in a month makes 5 million dollars your up front cost and after unit expenses is still 15k but with UE4 you own Epic $250,000 bucks.
To top it off you can write Unity off as a business expense, along with the companies car lease, where you probably will have to pay taxes on the $250,000 bucks as earned income before giving Epic their cut.
Over all both companies offer excellent licensing with Unreal 4 being a good choice for start up indie developers with zero market experience and a company like Big Fish games who seem to pump out a new game every day.
Doing the math though if your 100% sure that your game will sell Unity is the better option. This from someone who love his Unreal 4 but the maths don’t lie
People pay 30 percent to Steam because steam gives them a large customer base… And, Epic wants 5 percent for giving them a great engine…! I’ve got no problem with giving Epic 5 percent of my total sales for such a fantastic engine.
teak