[ New UMG Widget ] Color Picker UMG Widget, The Same Color Picker You Know and Love!

I tried this plugin & it works perfectly on windows, but failed on android. Do I miss some steps on android build?

Any suggestions how to remove part of the widget without touching the engine source files?

Did you use UAT.bat(i follow this tutorial https://youtu.be/WtfLfYY_k2Y?t=39) to recompile the plugin? I use this method can only rebuilt plugin for UE4.17 successfully, and failed for UE4.18 or above it. Have you any idea or method shared it for me. Much aappreciate!

Not work in UE4.23
[SIZE=2]1>E:\UE4\Engine\Plugins\Runtime\VictoryUMG\Source\VictoryUMG\Private\JoyColorWheel.cpp(1): error : Expected JoyColorWheel.h to be first header included.[/SIZE]
[SIZE=2]1>e:\ue4\engine\plugins\runtime\victoryumg\source\victoryumg\public\SJoyColorPicker.h(14): fatal error C1083: Cannot open include file: ‘SColorPicker.h’: No such file or directory[/SIZE]

Same here with 4.24.2

My Solve:

Open the


\Plugins\UnrealVictoryUmgPlugin-master\Source\VictoryUMG\Private\JoyColorWheel.cpp

Add a


#pragma once

before the includes.
Switch the includes, yo JoyColorWheel is the first included.

If you now get an Error in the SJoyColorPicker.h File, it can be cause of the Include Path…
Simple Change


#include "SColorPicker.h"

to


#include "Widgets/Colors/SColorPicker.h"

This worked for me and the Editor started up.

any body can help and explain how to use ( install ) the plugin for noob in unreal :frowning:

i rebuilt this for 4.25

I’m not able to package with this version, any workaround?

By any chance can you rebuild it for Unreal 4.26?

Hi. I’m using this amazing widget, but I just found two problems.
One of them is that when I use the widget in a standalone game, the eyedropper just changes its coordinates…

(Sorry for the bad quality of the photos, but I want to show the mouse pointer actual position).

The other problem, is that when I package the game, and I want to use the eyedropper, the pointer dissapears. Thanks for any help.

Danny

Guys anybody have this Colorwheel working for 4.27 or maybe UE5? This is super urgent, calling all forces of Light to help!

:
:zap: :zap: :zap: :star2: :rose: The Forces of Light have Answered! :rose: :star2: :zap: :zap: :zap:


:zap: The UE5 Version Lives!!! I’ve added this Color Wheel to My Victory Plugin for UE5!


UE5 Video

2 Likes

Can this Color Picker be modified so that values of more than 1.0 can be saved for the V in the HSV?

Where can I download this for UE 4.27?

mentioned in his original post that this is part of Unreal Engine now? If so, where do we find it?

Hello, have you solved the problem?
I have the same problem. I make the eyedropper display by setting the software cursor.
But it deviates from the actual position of the mouse.

I have the same problem too, I display an image widget in cursors position. But I found the cursors position freez when I clicked the eyedropper.

Just set hardware cursor can solve this problem