I’m trying to use the UI blur rect widget on a UI element that I have place in game as a 3d panel.
It worked fine when I drew the menu as a 3D screen overlay. but it doesn’t work in 3d. Now it only draws as a black box behind the text.
Should I try using a frosted glass type material on this panel instead?
is there a workaround or something I’m not doing correctly?
thanks