NEW(3/22/2024) UE5.5+ feedback: Please Invest In Actual PERFORMANCE Innovations Beyond Frame Smearing For Actual GAMES.

103 votes, we are not too far away from 1#.

So far, we are getting paralyzation optimizations and bindless resources which can both benefit real-time performance. But unfortunately the Temporal focus will remain which is no surprise.

Here is an interesting test done in 5.0 with Nanite and a quote from the post regarding the results:

To Epic: Stop trying to force something that has worse performance as a bandaid to your workflow issues and deficiencies towards LODs.

I will be replicating the test in 5.3 when I’m done doing some more test in 5.0.

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