Someone remind me - how do you DOWNVOTE a thread?
This is such nonsense. ‘the unethical standpoint…’ seriously? wtf is the matter with you?
The reason why games consoles are a positive thing is because they become a development standard for the period they exist. This means developers target them (logically) because IF they want to release onto another platform like PC, which is dynamic, they can increase render perf to suit. tbh if you want to have a go at someone, have a go at teevee manufacturers, as they are the ones making UHD4K teevees, not Epic.
Nanite, or more accurately ‘mesh shaders’ are inside of the API which Epic Games did not develop. OpenGL, Vulkan, DirectX all have some variety of mesh shaders and were NOT developed by Epic Games. In addition to this, you do NOT have to use nanite and can use whatever you want, a little bit like y’know, you do NOT have to use Unreal Engine?
‘Lumen has a great future’ that is such a ‘lol’ comment to make. It is NOT the future, it’s here and it’s on your desktop/laptop running just fine, and, if you really want awesome speed in an fps game, just lightmap the **** out of the level and get yourself 9,000 fps at UHD8K.
Also, I like the way you side-stepped path tracing like ne0…
Third person (adventure) games have always avoided using pre-calculated lighting, because the amount of texture memory required would be fubar for storage of textures. Real-time lighting is important, in spite of what you say.
LOD’s are a pain in the neck, because they offer nothing of value other than mary-poppins, and, they need to store more geometry than you’d want. Again, in an FPS arena-style game, like valorant, or, counter strike; LOD’s and lightmaps make sense, but in an adventure game? no thanks. And again, you do NOT have to use them, you can use LOD’s if you want to, so I am (again, again, again) totally confused as to what you are complaining about.
If you want to work for Epic, you need only apply.
If you want to invest money in another company, you need only speak with your financial advisor or stock broker.
If you want to develop your own game engine, you need only begin today. And, bare in mind what the source code of Unreal Engine was originally, way back in '98.
If you want to use another game engine, you need only buy a licence for it.
Which brings me onto another question: have you actually paid Epic Games any money for a licence?
I thought not.
Those that know how to get their game looking and performing they way they want it to, would never, ever make such an insidious and downright disrespectful forum post to any company in the games industry.
There are a lot of very intelligent people here, and I think that if you had the slightest modicum of respect for your peers, you NEVER would have posted such a tirade against the very company who OWE YOU NOTHING.
Now then, sir, back to business:
I’d like a mocha latte and a shot of caramel syrup, barista boy.
Welcome to my block list.