Hi everyone,
I’ve encountered a strange issue in Unreal Engine 5.5.6. When I create a new blank project, the sky in the viewport appears completely black. I expected to see a default sky or Sky Atmosphere-based lighting, but instead it’s just darkness.
After some testing, I found that the problem is caused by the presence of the SM_SkySphere
mesh in the level. If I hide or remove the SM_SkySphere
, the sky immediately renders normally (blue sky, atmosphere, etc.).
Here are some details:
- Engine Version: 5.5.6
- Project Template: Blank
- Repro Steps:
- Create a new Blank project
- Notice the sky is black
- Locate
SM_SkySphere
in the Outliner - Hide or delete it
- Sky renders correctly again
I’m wondering:
- Why is
SM_SkySphere
still included in the blank template in UE5.5.6? - Is this a bug or just a compatibility fallback for legacy projects?
- Is the material on
SM_SkySphere
broken or outdated for UE5’s lighting system?
If anyone has insights, or if this behavior is intentional, I’d love to understand the reasoning behind it.
Thanks in advance!