In the new UE5.2 update I see that the camera only moves around from right drag instead of how it was in previous versions. Where would I go to set it back to the previous camera ?
Hey @DayanaS22!
Sorry, if you’re speaking of the editor viewport camera, I didn’t notice a difference as I usually use Rclick+WASD keys.
Do you mean rotate camera with Left Click as well as Right Click?
Regardless, this document will help you- if you mean the editor viewport camera controls!
Sorry, I mean in the actual game. The cursor is set in my game as well for the player to use. Right now it is making the character click and drag instead of it just being drag. Is there a way to fix that?
Did you add in a “Set Input Mode to Game & UI” node anywhere? This isn’t normal to 5.2 as far as I’m aware. I haven’t encountered it with any new projects.
Are you using one of the base templates?
Educated guess, if you “Set Input Mode to Game” it should hide the cursor and attach to the character.