Hi and thanks for reading my problem my task is to :
create 2 blueprint - a spawner and a ball (basicly the default actor) and i have to set some spawn… let say 4 spawnpoint and every like 4 minute a ball will be on a spawnpoint randomly.
if all spawnpoint are used it wont summon another ball.
How will you do that? im really new and i need much help for that thanks and i hope its kind of clear ( english isnt my first language)…
In other word the UI programmer will place some spawnpoint in the map. He want that for each like 2 mintue a ball appear on a spawnpoint randomly, if all full then no more ball will appear