Are the twitch streams available on youtube as well? I only just saw as I am new here!
the first few are at .youtube.com/channel/UC3QBWg9pMnaFF-q0qjXPDEg
the rest are available ontwitch still i think in his previose areas
missed first streams, good thing you upload them at youtube
your project is perfect for people who is starting with UE4 and want to get the basics.
thank you
Awesome, I will get looking soon!
hi guys, maybe some one has same problem? ---- a problem with Pitch blend space(weapon offset when look up/down), if player don’t move all work fine but if player run and look up or down weapon offsets
here is videohttps://youtube.com/=DJkTEGPRgHY
**Update **
I see tutorial again more closely and i find i create rifle socket on another bone, and that get me offsetting error, now i do exactly like tesla and create Rifle socket on right hand-- all work batter but left hand not parented to weapon(if i look up down), can i attach it some how to the weapon?
PS also i find bug in 4.7, when i start editor my child component(with weapons) in character blueprint always disappear and i must set it by hands manual… also weapons disappear from build, maybe some one else bug on 4.7?
I had just restarted the series from scratch with 4.7.1. When I get to 12 mins in on the first video I have a problem. After creating a public variable of type ASP_Character on the Sedan class, I’m not able to create a “Set Driver” node. When I switch off the context sensitivity I get a set node but I get a “Sedan Reference not compatible with Sedan reference” error when attempting to connect the As Sedan pin to the target pin. (See screenshot)
I don’t remember having problem when I did it the first time around with 4.6.1? Could be a bug? Or am I doing the wrong thing?
Weird ,its working for me . http://gyazo.com/98cb4a1e2c6b05123f3d41ae8b56fd88
try to drag pin off as sedan and then set driver http://gyazo.com/6b530bad30079dda222c68ed5d3026c5
hope i helped
The problem is answered here:
https://answers.unrealengine.com/questions/182608/bug-reportreproducible-child-actor-components-clas.html
I also had a health bar widget attached that was doing the same thing.
I had to replace all my castings to the rifle and health bar to an interface to prevent the circular dependencies.
now when I restart the editor the child actors are not replaced with placeholders
Hi,
please help me out with problem I´ve got. Tesla enters the Dest Location in the Teleport node manually, but it would be nive to have node linked up with the TargetPoint actor.
How can I get a reference of Target Point actor in the Character blueprint? Then I would get the actor location and connect it with the Teleport node, right?
Thankful for any kind of help,
Oli
Tesla covers when he goes over respawning. He uses target points as references for repawn locations.
I’m sure you could do something similar.
@ Sarlack. Thanks, I must have missed that.
new stream?
I’m wondering where the new stream is. Did it happen, and if so, is it able to be put up on Youtube?
Thanks.
I’ve actually been far too busy to resume as a livestream at the moment, working on two game projects and at a company, aswell as doing one to one tutoring, i’m struggling to get freetime in at the moment. What i’m going to do is make the transition for a youtube series for , which i think will work better for everyone because i can control how focused the video will be. I know many of you prefer the livestream and i totally appreciate that, however i believe is for the best. I will still do livestreams in the future, it’s just right now in time, it’s all a bit hectic in tesla land!
Don’t worry about it, @Tesla. Whatever you do, it’ll be gold.
Just found , love the idea! Coming from someone that is looking at a career change and that is older. I find it very helpful to see projects from start to finish like . Gives me a much better insight into processes and workflows.
Cheers, Tesla. I prefer the YouTube route, as the resolution is higher and the text more readable. Also, the Pause button.
But carry on. Have you ever considered a Patreon account? That might help with the lack of free time.
I hope everything is OK. Thank you very much, I am waiting for more ASAP:
Started messing around with the first in the tutorial series, as I need a sedan in my medieval-based game so I can travel swiftly from site to site while testing… anyways, I am able to possess the sedan correctly, however, the camera moves to the pivot point of the sedan and not the camera. Any thoughts?
Also, instead of teleporting to a specific location, I created a BP with the locator billboard that calls it’s position. Then I included that BP into the character BP so that if I move the locator beacon, it will update the teleport location accordingly. I haven’t exactly been able to make sure it works due to the above though :
Also, I do like the “Tutorial in 5 minutes” videos
Hey Tesla!
There are some Muzzle Falshes in the shooter example if you need one!
Greetings, Linus