New tutorial for creating custom input devices

Here it is. Have fun all :slight_smile:

Any questions, post here or the tutorial comments. I’ll be watching :slight_smile:

That page is empty :confused:

I was following the one you put in the link. Didn’t noticed the nicks here and there were the same xD

I imagined it’s a little outdated. Would you have the time to update it? I bet you’d be a hero in the community =)
I was even reading the Plugins documentation to see if I can find information on how it’s supposed to be done nowadays, but even the documentation says it’s for UE 4.5.

Thanks anyway! Even the outdated tut helps a lot!

Updated :slight_smile:

the tutorial is a little old now though

@mspe044, found a Custom Input Device Plugin tutorial from March, 2015 here. It’s made to compile in UE 4.7

I believe it may serve as an update to yours :slight_smile:

cheers :slight_smile:

I’ll look into adding the wii controller library its written for as well (copy-left restrictions prevented it before, but now that unreal source is free to view…)

Hi,

I am trying to set cursor position by calling
MessageHandler->OnRawMouseMove(x,y);
in SendControllerEvents method. (x,y in turn is data I am receiving from my eye tracker )
But it does not work.

Could you please help me here how should I approach mouse cursor position ?