Here it is. Have fun all
Any questions, post here or the tutorial comments. I’ll be watching
Here it is. Have fun all
Any questions, post here or the tutorial comments. I’ll be watching
That page is empty
I was following the one you put in the link. Didn’t noticed the nicks here and there were the same xD
I imagined it’s a little outdated. Would you have the time to update it? I bet you’d be a hero in the community =)
I was even reading the Plugins documentation to see if I can find information on how it’s supposed to be done nowadays, but even the documentation says it’s for UE 4.5.
Thanks anyway! Even the outdated tut helps a lot!
Updated
the tutorial is a little old now though
@mspe044, found a Custom Input Device Plugin tutorial from March, 2015 here. It’s made to compile in UE 4.7
I believe it may serve as an update to yours
cheers
I’ll look into adding the wii controller library its written for as well (copy-left restrictions prevented it before, but now that unreal source is free to view…)
Hi,
I am trying to set cursor position by calling
MessageHandler->OnRawMouseMove(x,y);
in SendControllerEvents method. (x,y in turn is data I am receiving from my eye tracker )
But it does not work.
Could you please help me here how should I approach mouse cursor position ?