New Tool for Unreal Engine Blueprint Developers – I’d Love to Hear Your Thoughts

Hi,

I’ve been working with Unreal Engine and Blueprint workflows for a long time.
I’ve also been following your content for quite a while; the way you explain complex Blueprint logic in a simple, clear way has been really inspiring for me.

Over the past few months, I’ve been building a tool around that familiar
“I’m lost in this graph” feeling that many developers have with large Blueprints.

The tool is called BlueprintOutline.
It turns complex Blueprint execution flows into a clean, navigable tree view.
So you can follow the “Event → Branch → Sequence → Node” flow in a single panel.
With a double–click, you jump directly to that node in the Blueprint.

Fab page: https://fab.com/s/2b2cdbcedcba

I designed this tool especially for:

  • Large and messy Blueprint projects

  • Team handover & onboarding processes

  • Indie teams working heavily with Blueprints

  • Debug / refactor phases

The goal is to enable 50%+ time savings in these scenarios.

I have a small request:
If you have 1 minute, could you take a quick look and share a short piece of feedback?

If you like it and feel it could be valuable for your audience,
it would mean a lot to me if you might consider mentioning it in a future video or live stream.

There is absolutely no expectation, pressure, or sponsorship involved.
I simply wanted to look at the question “Could this be useful for the community?” together with you.

Thank you so much for your time.
With love and respect :folded_hands:
Muzaffer

LinkedIn: https://www.linkedin.com/in/mucahitmuzaffer