Hi. I’m a themed experience designer (mainly escape rooms) and I have a project where guests will be able to aim a physical cannon at a projected screen and fire cannon balls at an enemy vessel. I have a little bit of experience with unreal, but that’s basically just the absolute basics. I was hoping to get some help to show me what I would need to do in order to accomplish this, it’s feasibility, about how many hours it’d be, cost to hire a programmer, etc. Off the top of my head, here are the things that I was thinking I would need:
- Ocean water with waves,
- Foggy Atmosphere (to conceal digital components)
- Way to read the angle of the cannon(s)
- Way to trigger the fire mechanism
- Way to prevent multiple cannonballs from firing until they trigger some reload function
- Preferably multiple cannons that can be controlled independently
- animation of the smoke
- animation of the ball flying through the air
- animation of enemy ship taking damage
- animation of cannonball splashing when they miss
- animation of enemy ship firing its cannons
- animation of them missing
- animation of us getting hit (not sure what that would be)
- preferably, have a thing that will cause a mechanism in the room to trigger (for example, if we’re hit we turn on we release smoke, or maybe a banner falls, or a beam “breaks”, etc.
- sound design to make that all make sense
- maybe have storm animation playing?
That’s where I’m currently at. I don’t have to use custom built meshes and generic sail ships would work fine. They would need to read as realistic (but can be hidden with fog a bit)
Thank you all in advance!