I’m very new to Unreal (about 2 months, and loving it)
I have yet to find a solution for applying my “turn in place left/right from idol” animations for a Twin stick shooter. I can only find solutions that apply to a first or third person setup, where the turn axis is clearly along one axis (left or right on the thumbstick), as opposed to a twin stick setup where the right thumbstick’s rotation is coming from a “Rotate from X Vector” node (360 degrees of rotation, not just Left or Right)
https://i.imgur.com/3W42DWj.png This is my BP for my Right thumbstick rotation (I got from following Unreal’s youtube Twin Stick tutorial)
I am truly stumped on how I can get my “Rotation from X Vector” and make a variable that can tell if I am turning left or turning right in relation to my character while not moving my left thumbstick direction/player position. I hope this makes sense, It’s difficult for me to describe. Any help would greatly be appreciated, thank you very much in advance.