I’m a total beginner In UE5 and have successfully created a menu widget in Blueprint which, when I run the simulation and click on buttons with my cursor, behaves as desired. However, I’m also trying to use custom action mapped inputs (namely the up/down arrow keys on my keyboard) to allow the player to scroll up and down to select a button on the menu widget, and I can’t seem to get this to work despite everything theoretically looking right to me. Is there a better way to do this? What have I done wrong in my current approach? (I have the button input actions correctly mapped in my project settings so that up/down keys = MenuUp/MenuDown, and I was successfully able to map the right arrow key to be used to select a button, just can’t seem to make the other arrow keys toggle between which button to select)
here’s what it looks like right now:
I tried to use branch nodes for each input action and add conditions to check if you can increment or decrement the “selectedindex” variable, but that hasn’t been working when tested in simulation. I think I may be overcomplicating the process but that approach made sense in my head
