New to Unreal and just got crash while opening my project.

Version: UE4.27.2

Crash Log (well part of it because I can’t add attachments apparently :roll_eyes:):

[2024.05.08-09.03.25:493][  0]LogLoad: (Engine Initialization) Total time: 26.24 seconds
[2024.05.08-09.03.25:493][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.05.08-09.03.25:656][  0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.08-09.03.25:702][  1]LogFileCache: Retrieving MD5 hashes for directory 'C:/ArpaRec/UnboundUnreal/Content/' took 0.17s
[2024.05.08-09.03.25:720][  1]LogAssetRegistry: Asset discovery search completed in 22.7663 seconds
[2024.05.08-09.03.25:750][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000308 seconds (updated 0 objects)
[2024.05.08-09.03.25:840][  2]LogSlate: Took 0.006617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.08-09.03.30:706][  3]LogD3D11RHI: GetQueryData is taking a very long time (5.0 s) (00000000)
[2024.05.08-09.03.35:708][  3]LogD3D11RHI: GetQueryData is taking a very long time (10.0 s) (00000000)
[2024.05.08-09.03.40:707][  3]LogD3D11RHI: GetQueryData is taking a very long time (15.0 s) (00000000)
[2024.05.08-09.03.45:706][  3]LogD3D11RHI: GetQueryData is taking a very long time (20.0 s) (00000000)
[2024.05.08-09.03.50:707][  3]LogD3D11RHI: GetQueryData is taking a very long time (25.0 s) (00000000)
[2024.05.08-09.03.55:715][  3]LogD3D11RHI: GetQueryData is taking a very long time (30.0 s) (00000000)
[2024.05.08-09.03.55:715][  3]LogD3D11RHI: Timed out while waiting for GPU to catch up. (30.0 s) (ErrorCode 00000001) (00000000)
[2024.05.08-09.03.55:715][  3]LogD3D11RHI: GPU has hung or crashed, checking status.
[2024.05.08-09.03.55:715][  3]LogWindows: Windows GetLastError: The operation completed successfully. (0)

And yes, I did the TdrDelay and TdrDdiDelay thing.

Any help would be appreciated!

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Might need a bit more information from you. Log saying your GPU crashed. What is your PC Set up?

GPU: Intel Iris XE

It’s a laptop, and used to run fine.

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Looking at previous forum posts about other people using Intel systems similar or the same as yours seem to report frequent crashes. Some people have said in the past to get around the crashes that they seem to be predictable and you can avoid doing certain things and also trying to scale down your project to minimise the hardware requirements.

Apart from that i think this might be the best you’re going to get, some have also said doing a reinstall of UE can sometimes help. Sorry i can’t be of any more help.