Version: UE4.27.2
Crash Log (well part of it because I can’t add attachments apparently ):
[2024.05.08-09.03.25:493][ 0]LogLoad: (Engine Initialization) Total time: 26.24 seconds
[2024.05.08-09.03.25:493][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.05.08-09.03.25:656][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.08-09.03.25:702][ 1]LogFileCache: Retrieving MD5 hashes for directory 'C:/ArpaRec/UnboundUnreal/Content/' took 0.17s
[2024.05.08-09.03.25:720][ 1]LogAssetRegistry: Asset discovery search completed in 22.7663 seconds
[2024.05.08-09.03.25:750][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000308 seconds (updated 0 objects)
[2024.05.08-09.03.25:840][ 2]LogSlate: Took 0.006617 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.08-09.03.30:706][ 3]LogD3D11RHI: GetQueryData is taking a very long time (5.0 s) (00000000)
[2024.05.08-09.03.35:708][ 3]LogD3D11RHI: GetQueryData is taking a very long time (10.0 s) (00000000)
[2024.05.08-09.03.40:707][ 3]LogD3D11RHI: GetQueryData is taking a very long time (15.0 s) (00000000)
[2024.05.08-09.03.45:706][ 3]LogD3D11RHI: GetQueryData is taking a very long time (20.0 s) (00000000)
[2024.05.08-09.03.50:707][ 3]LogD3D11RHI: GetQueryData is taking a very long time (25.0 s) (00000000)
[2024.05.08-09.03.55:715][ 3]LogD3D11RHI: GetQueryData is taking a very long time (30.0 s) (00000000)
[2024.05.08-09.03.55:715][ 3]LogD3D11RHI: Timed out while waiting for GPU to catch up. (30.0 s) (ErrorCode 00000001) (00000000)
[2024.05.08-09.03.55:715][ 3]LogD3D11RHI: GPU has hung or crashed, checking status.
[2024.05.08-09.03.55:715][ 3]LogWindows: Windows GetLastError: The operation completed successfully. (0)
And yes, I did the TdrDelay
and TdrDdiDelay
thing.
Any help would be appreciated!