So ive been using EQS to great value, however ive noticed that if you filter out an area, then your AI will still go through that area to get to another EQS thats on the other side of it.
The question is, how do i stop this behavior and have the AI know not to travel through that filtered area?
I know there is a such thing as a navmesh blocker or filter, which is an object i can place down, but what im doing here needs to be dynamic and based off an action. So it would seem a bit hacky to be placing down navmesh filters no?
Anyways, id appreciate any input on this, thanks.