I just downloaded and started looking around the program yesterday and I have already been able to import an animated character! This is exciting as I have zero experience in anything game creation related.
However, my characters animation (run cycle) just loops when I play the scene in preview mode. I have not gotten into the blueprints and how they work yet but could someone give me a quick idea about how I would go about keeping my imported character from moving in the scene until something triggers the animation.
For example a character remains crouching behind a crate until you walk by and then the animation starts and he jumps out from behind the crate when you come close enough to the box.
Thanks!
Hi sgmusic… UE4 is great for making importing assets (even animations) relatively easy. However, what you are describing delves into the more complicated area of AI and Behavior trees. (ie. The simple behavior of your AI crouching then jumping out from behind a crate when they detect the player.)