I just started playing around with the devkit a few days ago, but I am semi-familiar with UE4 and I have a few questions.
- I remapped the ankylo character bp and can spawn a fertilized egg via…
Event Graph: Event BeginPlay -> Delay(3) -> CreateCloneFertilizedEgg -> PrintString(“test”)
And everything works fine. The egg spawns with the egg layers levels and hatches correctly and the print string fires correctly as well. If I change “Event BeginPlay” with “Event BPUnstasis” nothing happens … ever. I’m assuming the event gets fired when the ankylo leaves stasis, but it doesn’t appear to be doing so. Am I missing something? Is there documentation somewhere on the exact scenarios required to fire each event?
Also if I override “BPBecomeBaby” and add a print string to it as well it doesn’t fire when the baby hatches. Is there a better way to debug things instead of using Print String?