I’m new to editor scripting and (I think) I’ve figured out the difference between classes, generated classes and the class default objects.
When trying to modify properties on the CDO - I can only modify things that exist on the “Top level” of the blueprint - I can’t see any child components other than the root component.
However, if I try and cdo.get_editor_property(“MyComponentName”) I don’t get an error the property doesn’t exist - but I do receive a None back from the call. Indicating to me the component exists and I a should be able to access and modify it but I can’t manage to get it to work.
Is there some trick I’m missing?