I have been modding and making games for a while and am experienced with C++, Java and a few scripting languages, but am entirely new to the ADK. I am fairly familiar with the concepts the UE4 engine uses for scripting.
So, the tutorials for the ADK seem to be in two types: bad, and utterly worthless - both of them also outdated.
1: What are the most up-to-date, complete tutorials that are not useless mumbling videos that show you what to copy without explaining anything?
2: Are there any good tutorials on best practices and clean modding?
And, what exactly are the functional differences between a mod, a map, a TC, and an extension? what are the advantages and disadvantages of each?
I want to make a large mod that will adjust stats and behavior for various creatures, without needing to make new types of creature and respawn everything (it could just be dropped into a server, works with other mods, ect) - would this require a TC, or is it possible with a ‘core data’ mod (or is a core data mod just a different name for a TC?).