I’ve been playing with this and I don’t think you can use the Megascans MF for Displacement downstream of this node. Instead you should pass the displacement map as a texture object to the Heightmap input of the TextureVariation node.
I’ve been playing with this and I don’t think you can use the Megascans MF for Displacement downstream of this node. Instead you should pass the displacement map as a texture object to the Heightmap input of the TextureVariation node.