Boilerplate Studios is excited to announce out upcoming Kickstarter for the Adventure Forge built on UE4. Head on over to our page to see what its all about! Follow us on Twitter to stay up to date with the latest information and stayed tuned for an in depth look next week!
Naming conventions are important when working with massive UMGs! The lock feature is super helpful for selecting lower levels and not mucking everything up!
Naming conventions are super important. Especially with massive UMGs. Would love to see Categories fully implemented for UMGs. Would also love to see a feature that allows you to drop button events in place where ever you are in the event graph. Annnnd… would love to see the bug of the auto expanding UMG hierarchy fixed. Still madly in love with Unreal Engine 4 and UMG though!