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New: Swappy Frame Pacer for Android (Beta)

How to run Swappy Frame Pacer for Android?

I am interested in that too.

I am a newbie regarding unreal engine.

I had a look at the docs (https://docs.unrealengine.com/en-US/Platforms/Mobile/Rendering/MobileFramePacing/index.html) but it’s not clear to me how it works.

What I am trying to achieve is a very simple demo (it can be just one moving cube) that runs at 60 fps, does both the game logic and the rendering within 1 frame time and displays the rendered frame immediately after that at the first vsync.

That seems to be possible according to the android game sdk documentation by using non-pipeline mode (https://developer.android.com/games/sdk/frame-pacing fig 7).

Can anybody give me some hints?