How to run Swappy Frame Pacer for Android?
I am interested in that too.
I am a newbie regarding unreal engine.
I had a look at the docs (Frame Pacing for Mobile Devices | Unreal Engine Documentation) but it’s not clear to me how it works.
What I am trying to achieve is a very simple demo (it can be just one moving cube) that runs at 60 fps, does both the game logic and the rendering within 1 frame time and displays the rendered frame immediately after that at the first vsync.
That seems to be possible according to the android game sdk documentation by using non-pipeline mode (Frame Pacing Library | Android Developers fig 7).
Can anybody give me some hints?
i tried add cooker option in editor, config file Default Engine,Game
and Android Device Profile include +CVars but nothing happen.
we need example
It’s too late, but I replied.
I experienced that my material movement was choppy and stretching weirdly when using panner or rotator in the material.
So, I solved this problem by Swappy.
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Add
DefaultDeviceProfiles.ini
file to[YourProject]/Config
. -
Add below to it.
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
FrameRateLock=True