New Sprinting Mechanics drain Energy without way to turn it off

Hi! I noticed something while making my custom map in UEFN.

We can turn off the energy drain for normal sprinting (make the slider 0.0 value) so running doesn’t take any energy. I am liking the new mechanics of the tumble roll, extra big sprint jump, wall jumps, and other new features introduced in this current Fortnite version. But I noticed when I playtested my level that the sprint-jump off a ledge (where the character spreads their arms, an extra big jump off a ledge) still takes energy to do. Is this a bug, or maybe a feature request - can we have an option in the UEFN editor to control the new jump/sprint mechanics’ energy?

If the player runs out of energy from that, they won’t be able to sprint and it might impact mantling / ledge grabbing sometimes - important features for the map I’m making. Probably useful for other parkour maps too.

Also I don’t know if there’s another way to just set up energy to be infinite by itself. I just reduced the sliders for things that take energy as my method for now.