[USER=“3140864”]MostHost LA[/USER] That will be fixed in 4.26.
@sh0day 4.26 will have those reduced even more. However we have not tested that extensively so any surprises might happen. If you find something broken, maybe scale your game assets up (but yeah I understand that is also not easy)
@Deathrey See this document:it has a height fog + SkyAtmosphere description. Height fog is an approximation so it will never match the complexity of the atmosphere Mie scattering itself with multiple scattering and self shadowing. Mie scattering is dynamic and can be changed from blueprint so this should not prevent you from using it dynamically. SingleLayerWater: yeah thanks for reporting! we have that already tracked on our side.