@SebHillaire @Rawalanche So how is exponential height fog supposed to be used with atmosphere? In a typical foggy day case, I can’t seem to get the result with height fog alone, as it appears to scatter a lot less than it should. Tweaking mie is not an option, for fog needs to be dynamic.
Also, both fog and sky atmosphere are causing double fogging with single layer water rendering. This really needs curing.