SkyAtmosphereLightDirection always returns 0,0,0 when used as a Light Function. Is this a bug or expected behavior?
Left: Light function applied to a light
Right: same material applied to a mesh
SkyAtmosphereLightDirection always returns 0,0,0 when used as a Light Function. Is this a bug or expected behavior?
Left: Light function applied to a light
Right: same material applied to a mesh