[quote=“Tefel, post:15, topic:62596”]
Of course I am opened for the future tutorial suggestions. Thank you for your suggestions. You are right that there is a lot of space to cover with some knowledge base videos. I will take it into consideration when recording new tutorial these two Collisions/Movement and Multiplayer.
My idea was to run 2 different series - tutorials (long) and guides (around few minutes long):
there are some very nice tutorials in my opinion to check.
For example:UE4 Tutorial #8 - Character (3) Physics & interactions, collisions - YouTube
Really nice tutorial Tefel! Like the faster pacing too, there’s definitely a place for this quicker presentation style!
Ultimately, what causes the greater punch impact on the cubes, the new Montage-Curve, or the new larger Fist?
If you add features to make the player Sprint & Punch, will it have a cumulative affect on the velocity of the cube?
How does the Pawn’s Movement Component work, is it Interpolation, Simulated-Physics or a Hybrid of the two?
You’re definitely the right person to make the tutorials I suggested. If you choose to, you could just use that level…
Take Cubes, add Physics-Simulation and collide them using Add Force / Impulse, Add Physics Linear Velocity.
Then collide Cubes again but use Interp: SetActorLocation, AddActorWorldOffset (still using Physics Simulation).
Lastly collide all the Cubes again using SetActorLocation, AddActorWorldOffset, but without Physics Simulation!