New SDK Installed cant be recongnized by UE 5.5.4 for packagign to QUEST 3

Hi Friends, Im tyring to package my project, I’ve already reinstalled a few version of the Falmingo Andorid Studio with its ND SDK JDK but UE just wont recognize this update- has this happened to anyone and they would know how to help for a payment?

C:\Users\osher\Documents\Unreal Projects\MyProject2\Content\Android_ASTC>set AFS=.\win-x64\UnrealAndroidFileTool.exe

C:\Users\osher\Documents\Unreal Projects\MyProject2\Content\Android_ASTC>set DEVICE=

C:\Users\osher\Documents\Unreal Projects\MyProject2\Content\Android_ASTC>if not “” == “” set DEVICE=-s

C:\Users\osher\Documents\Unreal Projects\MyProject2\Content\Android_ASTC>for /F “delims=” %A in (‘C:\Users\osher\AppData\Local\Android\Sdk\platform-tools\adb.exe shell “echo $EXTERNAL_STORAGE”’) do @set STORAGE=%A

Uninstalling existing application. Failures here can almost always be ignored.

C:\Users\osher\Documents\Unreal Projects\MyProject2\Content\Android_ASTC>C:\Users\osher\AppData\Local\Android\Sdk\platform-tools\adb.exe uninstall com.YourCompany.MyProject2
Failure [DELETE_FAILED_INTERNAL_ERROR]

Installing existing application. Failures here indicate a problem with the device (connection or storage permissions) and are fatal.

C:\Users\osher\Documents\Unreal Projects\MyProject2\Content\Android_ASTC>C:\Users\osher\AppData\Local\Android\Sdk\platform-tools\adb.exe install MyProject2-Android-Shipping-arm64.apk
Performing Streamed Install
adb: failed to install MyProject2-Android-Shipping-arm64.apk: Failure [INSTALL_FAILED_OLDER_SDK: Requires newer sdk version #34 (current version is #32)]

There was an error installing the game or the obb file. Look above for more info.

Things to try:
Check that the device (and only the device) is listed with “ADB$ devices” from a command prompt.
Make sure all Developer options look normal on the device
Check that the device has an SD card.
Press any key to continue . . .

  1. Use turnkey to install Android studio as the Android setup for 5.5 outlines.
  2. Go to the SDK manager in Android studio and install Android 12L (“Sv2”) 32, which is the latest Meta headsets can run.
  3. Change your SDK config to use 32 and android-32 for the NDK. Make sure the JAVA directory is correct.
  4. Put your target APK versions to 32.
  5. Now you can package and run.