My first demo wasn’t so good and I decided to do a complete rewrap of it.
Basically, only walls are the same, I added new furniture, create materials from scratch and created new unwrap.
And after all work I’ve done I decided to make it for all platforms (PC/Mac/Oculus/Android/GearVR/Cardboard).
Some of them yet to be released soon - stay tuned!
Cool new feature!
Benchmark - test your video card on PC/MAC or Android device.
hi , I really love the quality u have managed to produce , i have one question though how did u enable the HDRI light and the spot light in the android version , am getting my package flat with no shadows from the hdri or the ies spotlight , what did i do wrong to miss that can u help me with this matter .
Thanks , so after u have finished building and packing the windows version did build the whole thing again for the android or u just changed the platform type and restart and package .
How is it optimize for android stuff? I cant find any informations about that. When im exporting my project into android .apk everything looks poor like in games form early 2000s. I cant find any informations about that.