New Scandinavian

Hi, everyone!

My first demo wasn’t so good and I decided to do a complete rewrap of it.

Basically, only walls are the same, I added new furniture, create materials from scratch and created new unwrap.

And after all work I’ve done I decided to make it for all platforms (PC/Mac/Oculus/Android/GearVR/Cardboard).
Some of them yet to be released soon - stay tuned!

Cool new feature!
Benchmark - test your video card on PC/MAC or Android device.

You can download and try all demos here: http://cgcloud.pro/

Android demo you can download from google play store:
https://play.google.com/store/apps/details?id=com.CGCloud.NewScandinavian

GearVR demo you can download from oculus store soon as it possible.

It will be available in marketplace (if pass moderation :D)

Hi!, i downloaded your scene from android, it looks really good. I’m working in something similar so i would like to ask you some questions:

How did you optimize the scene for android? Did you limit the texture sizes? Did you lower the total triangles of the meshes?

Menu was created like a standard UI for Unreal?

Thanks, and good work!

Hi, nope I didn’t limit or optimize geometry for android.
Yes, UI it’s standard UMG

Pleased to announce “New Scandinavian” in the marketplace.

Hi, the result is really nice. Considering this is UE4 it’s good lighting and GI quality :slight_smile:

Would you mind telling me how you did all those chamfers? Thats real geometry or some kind of trick?

hi , I really love the quality u have managed to produce , i have one question though how did u enable the HDRI light and the spot light in the android version , am getting my package flat with no shadows from the hdri or the ies spotlight , what did i do wrong to miss that can u help me with this matter .

Thanks

Yes, it’s real geometry.

Sorry, I don’t know how to help. For me it’s working fine without any tricks.

it’s impressively clean considering all those chamfers! Good job man!

Thanks , so after u have finished building and packing the windows version did build the whole thing again for the android or u just changed the platform type and restart and package .

Thank you.

I prepare windows and android version separately.

How is it optimize for android stuff? I cant find any informations about that. When im exporting my project into android .apk everything looks poor like in games form early 2000s. I cant find any informations about that.