That’s not quite what I’m looking for though. The additional engrams section I know and have used before. But if I for example would like to produce a new item inside the Smithy, where would I have to register my recipe in order for it to show inside the standard smithy? I would like to avoid having to create a new smity just for an additional recipe (nobody would want to place a second or third smithy into their base just to craft a couple additional items). Is there a way or would I have to really create my own smithy? I also have no interest in remapping anything. After all, I avoid installing such mods myself, I don’t expect most users are interested in such mods.
Ah ok. Not sure that’s what I need. But maybe let me describe in more detail what I was trying to accomplish. I wanted to make it possible to smelt down tools back into ingots.
So I figured, I maybe could add that possibility to the Forge somehow. So one could throw a broken tool (or an extra tool) into the forge and it would be smelted into the ingots that were used to make it (or maybe a bit less than that).
From what I saw yesterday, I guess I would have to make a new Forge so I could add all the metal tools to be allowed inside the forge, correct?
Then I would add a new version of a Metal ingot (parented to Metal ingot) with crafting resources being the tool that needs to be smelted. If I now could have configured this to actually create a real metal ingot and not just a child of it, that would have been perfect, so they all stack together. Is there a way to define what item to create instead of the Blueprint item (similiar to “give item on use”, but not by using it)?
Could one maybe check “do not actually create item” (or whatever that’s called) and isn’t there a “also give item” where I could provide the real Metal Ingot?
You can do all those things and more, and you can use graphs to make it a little less messy, but you don’t want to make 2,000 ingots and use “give item on use” otherwise a player has to actively use all 2,000 of them =. You can use spoil to spoil into a normal metal ingot or other items. or you can make a bag/box that holds any items you want they just grab it place it and empty it.