Ah ok. Not sure that’s what I need. But maybe let me describe in more detail what I was trying to accomplish. I wanted to make it possible to smelt down tools back into ingots.
So I figured, I maybe could add that possibility to the Forge somehow. So one could throw a broken tool (or an extra tool) into the forge and it would be smelted into the ingots that were used to make it (or maybe a bit less than that).
From what I saw yesterday, I guess I would have to make a new Forge so I could add all the metal tools to be allowed inside the forge, correct?
Then I would add a new version of a Metal ingot (parented to Metal ingot) with crafting resources being the tool that needs to be smelted. If I now could have configured this to actually create a real metal ingot and not just a child of it, that would have been perfect, so they all stack together. Is there a way to define what item to create instead of the Blueprint item (similiar to “give item on use”, but not by using it)?
Could one maybe check “do not actually create item” (or whatever that’s called) and isn’t there a “also give item” where I could provide the real Metal Ingot?