New project released by MakeHuman team leader

I really forgot about the scale, but maybe Im still doing something wrong, I used metric 0.01 and selected the “human female base” in edit mode, presed A to select all, then pressed s to scale, typed 100, and now it looks like it has the right messures in blender, then exported it as .fbx

then imported to UE4

e26332591cc61193b353dde11abfbb2dcccb3588.jpeg

yet the message stays the same

this really looks like my last problem regarding the animation retargeting (hopefully)

by the way I contacted with Manuel, and told him about the idea of making the add on more friendly for UE4 developers, by:

  1. adding twist bones
  2. changeing the name of some of the bones to match the ones of the manequin
  3. adding a pose alike the default one of the manequin

maybe I should tell him something about the scale too?