Since I know many of you use MakeHuman with UE4, I thought I’d share some news that the MakeHuman team is very excited about. Manuel Bastioni, our team leader and original founder of the MakeHuman project has been working on a project in secret.
It’s a Blender plugin called ‘Manuel Bastioni Lab’. As the name suggests, it is Manuel’s personal project that he’s decided to release to the public. While sharing similarities to MakeHuman, it is its own project and contains concepts and prototype features that are not in MakeHuman (yet). For example, it contains a new algorithm to fit clothes dynamically, a different way to sum the morphings, a new algorithm to fit expressions etc.
It’s not a replacement for MakeHuman, but this project could be considered an alternative. In short, if you like both Blender and MakeHuman, you should give it a try. Do note that the licensing terms are different to MakeHuman’s CC0 export license, but they are still very open for use (including in commercial applications).
If anyone is interested, you can grab a copy from: http://www.manuelbastioni.com/manuellab.php