Hello everyone! I just finished my diorama project a few days ago and I am already onto something new. This time I am going to aim a little bit bigger and go for a full environment based on the Ha-Long bay in Vietnam, this week I have done a basic blocking and modular system for the houses in the environment as well as some boats for ambience. This week i would like to finish my blocking and maybe, if i have time to detail the assets in the scene. Hope you like it!
HA-LONG BAY WEEK 2
Hello everyone!
This week i have been working on fine tuning the assets in my project, I have my final geometries ready, and the modular system has UVS. I also did a very barebones and basic texturing of the modular system using tileable textures. This week I aim to keep working on UVS, for the boats and other assets in the scene. And if I have time, try and start texturing them too. Lets see how it goes!
HA-LONG BAY WEEK 3
Hello everyone, this week i have been working on the final deails of the blocking and giving the modular system a first pass of textures. I created a master material that allows me to change the color of downloaded textures by color masks, this is really useful for things like painted wood because you can obtain multiple colored paint without affecting the base wood underneath, I also used this material for the floating barrels and rooftops. this week I aim to start working on the mountains surrounding the scene. I hope you like it!
HA-LONG BAY WEEK 4
Hello everyone! this week i have been doing foliage for my project, and it has not been easy. The amount of performance and looks problems I have had is impressive, and yet, I am still not happy with the result, I would really appreciate any adbice on how to make it look better or if there is a way to put foliage without taking my PC to its limit. In the other hand, I am begening to do a little bit of set dressing for the scene and trying to figure out the vibe as a whole, i still have much to do in this department but at least the scene is not as empty now. I also wanted to do a first ilumiantion pass fr the scene, but didn’t like the result so I left it as it was. This week i would like to take a brak of the foliage and texture the boats. Anyway nad as always, here is a little picture of the project right now.
Hope you like it!
HA LONG BAY WEEK 5
Hello everyone!
This week I advanced a little more on texture work, I did a first pass on the Boats and rafts and adjusted the scene illumination a little bit. I am having some problems with the normal maps of the boats, it’s like they are not capturing the soft and hard edges correctly and that is something I am going to start working on this week. I also did some modeling for minor assets like masts and sticks in general, also oars for set dressing. I would still be missing some hammocks and nets but I do that later on. Because of a trip I have scheduled for this week I will not be able to work as much But at least I hope I can finish with the boat textures at least.
Hope you like it!