I started recently working on a custom HUD system , which somewhat resembles the Unity OnGUI system.
It’s now completely bug free and works perfectly.
It’s also set up so I’m not just wasting memory be recreating objects on every DrawHUD call.
My problem is, after a random period of time, normally arround the 30 second , it just crashes out of nowhere.
Originally, when I checked the logs, I found the same error a lot of users are getting, which is this:
“LogSlate:Warning: GetFontFace failed to load or process” with reference to Roboto Black. So I made sure this font existed in the required location.
Now I don’t know what the problem is. The only objects in this project are a material, 2 textures, and 4 Class blueprints for the PC, Character, GameMode and HUD. And this appears to be the only project it does it on.
Here is my log file:
Finally My system specs:
Windows 7 Home Premium SP 1
AMD FX-9590 Black Edition, Stock Speed
8GB DDR3 1333 RAM
XFX 7970 DD Ghost Edition