New Plugin Tool Request To Be Part Of MetaHuman UE4/5

(Pre Recorded Video Based Facial Mo-cap)

Similar To - “Face_Landmarker_Link”
example - Face Landmar Link Tutorial on Vimeo
But with a lot more support this time. such as higher quality 3D mesh to facial tracking.
And make it freely accessible to every unreal engine artist.

  • Complete with Head, Eyes, mouth tracking and 60fps footage support.
  • support export options like “.csv” For Unreal Engine usage.

This will enable artists the option to create and pre-rehearse narrations on any recording device, anywhere, without needing to always be directly connected to unreal engine for performance captures. artists could then import finished compositions. and improve on their narrations.

– Thank You So very much!!! UE4/5 are very awesome!!!

Requesting a new plugin tool to be part of MetaHuman in Unreal Engine 4/5 involves proposing a feature or functionality addition to enhance the MetaHuman creation process. Plugins can extend capabilities, improve workflows, or add new tools for customization. Common requests might include advanced facial animation tools, enhanced clothing customization options, or integration with external software for texture mapping or animation rigging. Submitting such requests typically involves providing detailed specifications, rationale for the tool’s importance, and potential benefits to MetaHuman creators and the Unreal Engine community overall.

A new plugin tool request to be part of MetaHuman in Unreal Engine 4/5 is a significant development in the world of digital content creation. This plugin aims to enhance the capabilities of MetaHumans, which are highly realistic digital human characters created using Epic Games’ MetaHuman Creator tool. By integrating new plugin tools, developers and creators can access additional functionalities such as advanced animation controls, customization options, improved rendering techniques, and streamlined workflows within the MetaHuman ecosystem. This opens up possibilities for creating even more lifelike and immersive experiences in virtual environments, gaming, film, and other digital media industries.