Hello, I created a plugin that enhances the native Unreal Engine DMX Plugin.
What it does:
-Adds 4 new functions to the sequencer DMX dropdown menu. Every function has useful parameters and/or intuitive functions that help in understanding the plugin workflow, as well as tooltips. It is well integrated with UE and feels like any native UE feature.
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It speeds up the programming of Matrix Fixtures, using customizable pre-made patterns that can be saved/load from a user-made reusable library.
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Adding the possibility to chain multiple Matrix patterns, each having different user-made color themes
-Adding the possibility of remapping a specific light fixture from a DMX library into something totally different in any other DMX library (even with a different set of channels/features)
-Adding an audio-reactive feature to quickly sync and animate light fixtures, creating cascading effects using all sorts of syncing timing offset techniques. Can be done in multiple passes, so every channel has its own keyframe interpolation (such as constant, linear, or cubic). Then, the remapping feature can transpose, offset, or clone a whole track to another.
Honestly, it greatly speeds up the process of creating a light show. It automates the tedious part of syncing light fixtures/channels to music tracks. It used to take me a full week to make a light show just to output a 6-7 minute video. Now I can concentrate on other things instead of wasting valuable programming effort on keyframing for hours. I think this plugin should come with UE 6.
If any interest, just let me know and I will share it for free.
Regards