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New Physics Asset Editor 4.18, Can't Offset Angular Limits

Give a skeletal mesh a physics asset.
Go to a constraint, let’s say the knee.
Set the angular limits.

Before 4.18 you could rotate the constraint and offset the angular limits. This enables you to make a knee joint, for example, which only bends backwards.
Currently in 4.23 and rotating the constraint has no effect. So I can’t work out a way to offset the angular limit and setup a knee properly.

Does anyone have any ideas?

Thanks

4.25 same problem rotation offsets doesnt work at all
currently my workaround - make phys asset in 4.18 and then use it in current version (4.25)

ALT yes it is…
Why is this so STUPID ?Oo