New Physics Asset Editor 4.18, Can't Offset Angular Limits

Give a skeletal mesh a physics asset.
Go to a constraint, let’s say the knee.
Set the angular limits.

Before 4.18 you could rotate the constraint and offset the angular limits. This enables you to make a knee joint, for example, which only bends backwards.
Currently in 4.23 and rotating the constraint has no effect. So I can’t work out a way to offset the angular limit and setup a knee properly.

Does anyone have any ideas?

Thanks

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4.25 same problem rotation offsets doesnt work at all
currently my workaround - make phys asset in 4.18 and then use it in current version (4.25)

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ALT yes it is…
Why is this so STUPID ?Oo

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I know it’s an old post, but I came here today with the same problem on 2.47.
After a few more hours, I found the answer.
For those like me who realized after posting on the meaning of “ALT yes i is…”

Rotate the manipulator while pressing the ALT key.

“use the ALT key to rotate the manipulator in the viewport.”
The answer was posted in June of '22.

By the way, does anyone know where this is mentioned in the official docs? … I could not found it.