Fursan al-Aqsa Pseudo Raytracing on GTS360M, PS3 and Xbox360!
Download
PC: Fursan al-Aqsa Infiltration - PC file - Indie DB
PS3: http://tiny.cc/zm0zsz
Xbox360: http://tiny.cc/1n0zsz
Today I want to showcase a Pseudo #Raytracing #Shader I made for #FursanAqsaGame and it runs smoothly on #GTS360M/#PS3/#Xbox360! I updated the Demo with this shader and a better balanced difficulty.
This is NOT a real raytracing effect, however, the final results are good enough, as I showcase below, and most importantly, it does not reduce performance, as it is just a material setup. I updated the Demo with this new shader and a better balanced difficulty.
This new shader basically uses the Unreal Engine 3 Material Function called Reflection Vector and a metallic reflection texture (an image file), everything linked to the Specular Map Input and Multiplied by the Diffuse Input of Unreal Engine 3 Material editor, as you can see here:
Here follows some screenshots
Cheers and until next update!