I moved my project folder to a new PC and tried to rebuild lighting on a specific map and it results just way to bright. Both running UE4.25.4. I adjusted the scalability to the same values as the old PC and I didn’t change anything else. Also the exposure is the same. I rebuild the light on the old PC and it works fine. I moved the BuildData of the map from old PC to the new one and map looks fine there.
If lighting build finished it looks slightly darker than the original, afterwards I hide/unhide the map and it gets way to bright. Same happens if I restart the editor after the lighting build was finished and saved.
Did I miss a config file from inside the engine folder or wizzardry going on here? I’m quite puzzled.
Thanks a lot in advance for any answer.