I’m completely lost as to why this is happening but I’ve made a successful package of my project about a month back and everything came out perfect. Now after attempting to package my project again half of the textures that were working in the old version are now set to the default texture. The build also takes less than a minute to finish so I’m guessing the textures either aren’t being cooked or the old ones got corrupted and aren’t being cooked again as they haven’t technically changed and warrant re-rendering. Is there a way to package my project again without it referencing the old version. I’ve tried deleting the Saved, Intermediate, and Build folders but it doesn’t seem to make a difference. Any help is appreciated
Hey there @BobtheWalruss! Welcome back to the community! So, as you’ve already done (mostly), I’d recommend backing your project up first then deleting the Saved, Intermediate, Build, and DerivedDataCache folders.
After that relaunch the project and go to your main asset in the content browser, right click an empty location and select Fix Up redirectors.
Then, try a new clean build in a new location. Check the build logs after to see if there were any errors during the process. Let me know how it goes!