So probably just a simple issue maybe not but i added two new object response channels for my projectiles. This is because i do not want the player projectiles hitting the player collision and the enemy projectile hitting the enemy collision. Now i thought i had it all set up correctly as can be seen in these pictures.
Overlap box settings
Player Overlap Settings capsule and mesh
The issue is that it isnt registering. If i tell the overlap box from the projectile to overlap with pawn though it works just fine except player projectiles still interact with the player collision etc.
Can anyone point out what i am doing wrong? I made sure it was saved, i restarted the engine, generate overlap events are enabled for both. I would really appreciate it.