New object responses not triggering.

So probably just a simple issue maybe not but i added two new object response channels for my projectiles. This is because i do not want the player projectiles hitting the player collision and the enemy projectile hitting the enemy collision. Now i thought i had it all set up correctly as can be seen in these pictures.

Overlap box settings

Player Overlap Settings capsule and mesh


The issue is that it isnt registering. If i tell the overlap box from the projectile to overlap with pawn though it works just fine except player projectiles still interact with the player collision etc.

Can anyone point out what i am doing wrong? I made sure it was saved, i restarted the engine, generate overlap events are enabled for both. I would really appreciate it.

Is the collider the root component for the projectile? If not then collisions don’t work correctly.

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that doesn’t seem to be the issue either. i went on ahead and changed the root to a collision and the overlap still doesn’t trigger.

for the Player Overlap Settings capsule and mesh set the response for playerSpells_0 to ignore and the spells will no longer trigger on the player

Make sure you have Generate overlap events checked for them to register correctly.

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the problem still persists, generate overlap events is on. I did make a video showing how it is set up so maybe that will help explain my issue better.