New Mod Issue - Constant Crash Upon Loading

OK so; I’m trying to create a re-balanced version of the Giga. I’ve followed nearly every tutorial out there as this is my first mod from the devkit.

  • Copied the Primalgamedata from the Generic mod same with the map etc
  • Copied the files to be edited from the default giga directory THEN edited them
  • replaced all references to the default giga with my edited versions(skel, mesh, bp for rage, roar etc)
  • Checked all scrips 3 times for any errors…
  • Added the engram entry to Additional Engram Entries in the mods primal, linked together through the testmap… etc.

Everything works in game, the stats, modifiers for levels, tamed level ups… everything!
Any help is greatly appreciated. I’m so new at this, and it doesn’t help that every tutorial is from devkit 250 ish ~2 years ago. So if somethings changed that I’m doing wrong – I dont know what it is.
I also see when I cook the mod(which takes a good 5m or so ) 1500 errors about files that cant be found, and I don’t know why.

Error Message:
VERSION: 300.7
ShooterGame.exe!UPrimalInventoryComponent::InitDefaultInventory() (0x00007ff6522cc09a) + 106 bytes [h: runk\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1445]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff6522cca45) + 0 bytes [h: runk\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1503]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff6523d5afa) + 0 bytes [h: runk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:330]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff6539bbeb1) + 0 bytes [h: runk\engine\source\runtime\engine\private\level.cpp:1944]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff653be2f42) + 16 bytes [h: runk\engine\source\runtime\engine\private\world.cpp:3212]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff653bb81d4) + 0 bytes [h: runk\engine\source\runtime\engine\private\unrealengine.cpp:10173]
ShooterGame.exe!UEngine::Browse() (0x00007ff653bb2ce2) + 38 bytes [h: runk\engine\source\runtime\engine\private\unrealengine.cpp:8881]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff653bb39c0) + 68 bytes [h: runk\engine\source\runtime\engine\private\unrealengine.cpp:9053]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6538f1e2c) + 0 bytes [h: runk\engine\source\runtime\engine\private\gameengine.cpp:1143]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff652059e75) + 0 bytes [h: runk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6520542ac) + 0 bytes [h: runk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff65205b3da) + 5 bytes [h: runk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff65205b508) + 8 bytes [h: runk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff654c03051) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdcca87bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdcd24ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdcd24ced1) + 0 bytes [UnknownFile:0]

Ryzen 5
16GB ddr4 3200mhz
Devkit on NVME SSD